Shader
Represents a loaded shader. Create one via Graphics.loadShader. You cannot construct a Shader directly; use the Graphics API.
Type: String (property)
The shader name or path (e.g. the path passed to Graphics.loadShader). Read-only in practice.
var shader = Graphics.loadShader("shaders/triangle")if (shader != null) { Logger.info("Loaded shader: %(shader.name)") Graphics.useShader(shader)}