Config
Load TOML files from mounted paths. Tables become Maps, arrays become Lists, primitives as-is; dates/times are strings. All methods are static.
Config.load(path)
Section titled “Config.load(path)”Returns: Map, List, or primitive — Root value of the TOML file. Top-level table → Map (string keys), array → List, numbers/strings/bools as-is.
Parameters:
path(String) — Path to the TOML file relative to the mounted project (e.g."game.toml","channels.toml").
Use the returned structure to read your config. Map keys are strings; nested tables are Maps, nested arrays are Lists.
var config = Config.load("channels.toml")var channels = config["channels"]if (channels != null) { for (ch in channels) { var name = ch["name"] var path = ch["path"] var freq = ch["frequency"] // ... }}var gameConfig = Config.load("game.toml")var windowW = gameConfig["Window"]["width"]